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ALL SKYZ BELONG TO US!
DroneWarz is an educational and community outreach Gamez platform for the Cyber Defense Center that evolved from a pioneering research program in drone and robotics security, adversarial simulation, and cyber-physical defense. Although most of our sponsored research from this program has concluded, the Gamez of DroneWarz live on.

DroneWarz (dronewarz.org) is one of the Cyber Defense Center's first hands-on research programs dedicated to exploring the security of emerging technologies such as unmanned aerial systems and robotics through live adversarial simulation, engineering, and community-driven innovation.
Originally launched within the DefCon R00tz program and later expanded into a full-scale hacking village at DEFCON, DroneWarz brought together security researchers, engineers, students, and industry leaders to explore a rapidly emerging problem space: how drones can be hacked, manipulated, defended, and ultimately secured in real-world environments.
From DefCon 23 through DefCon 27, DroneWarz evolved from a youth-focused robotics initiative into one of the most dynamic and widely discussed villages at DEFCON. Participants did not just study drone security, they experienced it in real time, engaging with active systems in controlled environments designed to simulate real-world threats and adversarial conditions.
The program introduced a unique approach to cybersecurity training and research by combining:
The Official Drone & Robotics Hacking Village @ DefCon and other national hacking conferences.
ALL SKIES BELONG TO US!
This page serves as the official page for the DroneWarz program, formerly located at DroneWarz.com, now folded into the Cyber Defense Center.
The purpose of combining this program is threefold:
1. Elevate the DroneWarz Research
DroneWarz explored critical vulnerabilities and emerging threats in UAV and autonomous systems before these threats became widely recognized security concerns.
2. Community Funding and Contribution
The program was built and operated by a dedicated community of volunteers, researchers, and partners who contributed to advancing drone security knowledge.
3. Enable Future Innovation
The concepts, games, and research developed through DroneWarz continue to in operation and inform modern work in:

The Battlefield is Alive. Control It. < 5 vs 5 >
DroneWarz™ is a large-scale, team-based cyber-physical competition that transforms an entire football field into an intelligent battlefield where robotics, drones, autonomous systems, and strategy converge.
Developed for collegiate competition and open league play, DroneWarz combines robotics, unmanned aerial systems, embedded electronics, wireless communications, and live battlefield analytics into a spectator-driven sporting experience unlike anything before it.
Two teams compete to capture, defend, and control interactive battlefield objectives distributed across a full-size field. Every objective communicates with a central game engine, continuously tracking ownership, scoring, and battlefield momentum while projecting the action in real time for players and spectators.
This is not a race. It is a battle for the battlefield.
The Battlefield
Each DroneWarz competition is played on a regulation football field configured with ten active Battlefield Objectives selected from a seasonal library of twenty-five unique objective designs.
Each competition includes:
Because objectives are selected from a larger library and repositioned throughout the season, every battlefield is unique. Teams must study the terrain, adapt their tactics, and make strategic decisions in real time. o two DroneWarz competitions are exactly alike.
Built for Collegiate Competition
DroneWarz was conceived as an intercollegiate sport where engineering, computer science, cybersecurity, robotics, aviation, and esports converge.

Navigate the Unknown. Capture the Battlefield. < 1 vs 1 >
Vision Quest™ is a first-person-view (FPV) drone competition that transforms drone racing into a game of strategy, exploration, and territorial control.
Developed in collaboration with FatShark, Vision Quest challenges two pilots to navigate an enclosed three-dimensional illuminated maze while competing to capture intelligent battlefield objectives hidden throughout the course.
Unlike traditional drone racing, success is not determined by who finishes first. Victory belongs to the pilot who controls the battlefield.
The Battlefield
Vision Quest is built around a fully enclosed three-dimensional maze constructed from illuminated six-inch PVC structures.
Designed specifically for Tiny Whoop-class aircraft, the maze creates an immersive environment where pilots must rely entirely on their FPV systems to navigate.
The course includes:
Once both pilots enter the maze, the entry portals are closed, committing each competitor to the course. There is only one way out.
A Convergence Maze
Unlike a traditional race course with a prescribed route, Vision Quest is a convergence maze.
Multiple paths branch, merge, and intersect, forcing competitors to make continual strategic decisions.
Some routes provide quick access to lower-value objectives.
Others require significantly greater skill to reach but offer substantially higher rewards. Every decision carries opportunity and risk.
The DroneWarz program takes flight at DEF CON 25. From Vader's Vapor to SkyJacker's Red Skyz. Payloadz took flight. From tiny tie drones to the DroneWarz prototype. Drones on TOR and Red Team enablement. Forensics (missionz) to EC-COUCIL training. This workstation inspired years of research and much of the way we defend against drones today. Thank you for supporting DroneWarz.
Although DroneWarz started as a DEF CON for Kids program, it quickly evolved, by request, into a full village at DEF CON (the largest hacking conference in the world). DroneWarz village leaders DarkSkyz (Erin Owens) and H0m3l3ss Hacker (Justin Whitehead) are interviewed by Unicorn Riot at Defcon 26. DroneWarz was the most talked about and most visited village at DEF CON (spanning 2 full conference rooms) in 2019.
This video showcases the original DroneWarz Capture the Flag (CTF) prototype, unveiled at DefCon 27 (2019) in the DEF CON R00tz Village. The prototype represented the first implementation of what would eventually become the DroneWarz collegiate and open competition platform.
The game featured two competing teams, Red Team and Blue Team, each controlling five robotic vehicles in a 5 versus 5 battle for battlefield control. To add personality to the competition, every robot was named after iconic characters from the Mortal Kombat and Street Fighter franchises, while integrated red and blue lighting clearly identified team affiliation during gameplay.
The objective was simple to understand but strategically challenging to master: capture and control the battlefield.
Battlefield objectives consisted of intelligent flag platforms equipped with RFID readers, proximity sensors, programmable lighting, and a Raspberry Pi–based scoring engine. Teams captured a flag by correctly positioning one of their robots on an objective platform. Once captured, the platform immediately illuminated in the team's color and began accumulating points for as long as that objective remained under their control. Victory was awarded to the team that maintained control of the greatest number of objectives for the longest cumulative time.
Although the prototype is compact in size, it demonstrated the core technologies and gameplay mechanics that would later evolve into the full-scale DroneWarz concept for football-field competitions featuring robotics, drones, intelligent battlefield objectives, live scoring, and spectator engagement.
Following the cancellation of DefCon 28 in 2020 due to COVID, DroneWarz elected to part ways with the DEFCON community. No longer a village, the program survives through the primary sponsor, Cyber Defense Center.
The DroneWarz program formally transitioned under the full stewardship of the Cyber Defense Center in 2022, where its research, concepts, and methodologies are preserved and expanded into future initiatives.
DroneWarz remains a foundational research program in the evolution of drone security research and adversarial simulation, demonstrating that the skies, like networks, can and must be secured.
All Skyz Belong to Us!






One of DroneWarz most significant contributions was the EC-Council Drone Hacking workshop course development. This 2020 contribution to the industry allowed DroneWarz to pass our program advancements forward to one of our most appreciated sponsors, EC-Council and STORM.
Our innovative research for the Cyber Defense Center and other sponsors included:
Our research included several STEM advancements through game development. DroneWarz created games to engage communities in drone and robotics including:
Our cutting-edge crowd sources research allowed DroneWarz to engage the largest hacking groups in the world at the largest venues while giving them the best tools to see what is possible. The results were amazing! Major advancements in drone threat surface research were enabled through this engaging research program with challenges uniquely tailored for discovery.
ALL SKIES BELONG TO US!
In today's contested airspace, drones are a powerful and inexpensive tool for reconnaissance and kinetic attacks. One of the most dangerous of which is a swarm attack. DroneWarz conducted exhaustive research into means and methods to counter these attacks. Our research produced measurable results through our PWN-a-DRONE and Conquer the Controller challenge arenas.
The DroneWarz advancements to the SkyJacker program were some of our most public and engaging results. Our annual Payloadz research advancements continued to turn drones and robotics platforms into ariel and ground invasion forces. Invading wireless airspace in contested airspace, direct drone to drone combat, and even penetrating wireless shielded in Faraday cages. Our SkyJacker leaped tall buildings in a single bound. Skyscrapers beware! SkyJacker is in the air!

DefCon (Primary Village) | R00tz Asylum

DroneWarz was designed as a live cyber-physical research environment, where participants could engage drones, controllers, and autonomous systems through hands-on challenges, competitive objectives, and collaborative experimentation. DroneWarz participated in several other national venues in addition to Defcon including:

The DroneWarz Village was built around a series of structured challenge arenas, each representing a different aspect of drone and autonomous system security.
Focused on direct drone exploitation. Participants identified vulnerabilities and developed methods to manipulate drones in flight or in operation.
Explored control system and RF vulnerabilities. Participants attempted to intercept, disrupt, or take control of drone communications and ground control systems.

These arenas led to games being built, awards, and new drone concepts presented at Defcon.
An offensive development environment where participants built and deployed payloads using Raspberry Pi and Arduino platforms. These payloads enabled experimentation with signal interception, evasion, and advanced drone capabilities.
A defensive and forensic arena. Participants analyzed captured drones to reconstruct missions, identify payloads, determine flight paths, and attribute activity.
An open innovation lab and makerspace. Participants could build, modify, and test drones, payloads, and hardware concepts in a collaborative environment.

DroneWarz introduced a unique set of drone-centric capture-the-flag objectives designed to simulate adversarial scenarios across offensive, defensive, and analytical domains.
Examples included:
These objectives bridged multiple domains, including RF communications, embedded systems, forensics, and adversarial simulation.

Objectives were also presented by sponsors for research or discovery. These were designed to blend traditional cybersecurity challenges with real-world UAV systems.
Other examples included:

DroneWarz extended beyond traditional challenges into fully interactive, competitive games designed to simulate real-world drone scenarios.
Teams deployed drones in a controlled arena to capture flags, disrupt opponents, and dominate the airspace.
A search-and-locate game where participants identified hidden or active drones using RF, visual, and telemetry analysis.
A frequency-rich environment challenge where participants tracked FPV camera feeds to locate targets.
Participants attempted to bring down a drone in flight using non-kinetic techniques such as signal manipulation and control disruption.
These games created a high-energy, adversarial environment that blended competition with real-world security challenges.

DroneWarz was designed to be both a research platform and a spectator experience, making it one of the most engaging villages at DefCon.
The village created an environment where research, competition, and entertainment converged, drawing significant attention from attendees and media.

At its core, DroneWarz was a forward-looking research initiative focused on understanding and securing drone and autonomous systems.
Key research areas included:
The program also explored advanced concepts such as:
DroneWarz provided a rare opportunity to observe, test, and refine these concepts in live environments, bridging the gap between theoretical research and real-world application.













DroneWarz became the biggest and most visited/talked about village at DEFCON. This drone and robotics hacking village under this brand was the place to be. The Village made a huge impact and experienced several accomplishments over the years we participated.
DroneWarz proved that the skies are a new domain of cybersecurity. What began as a community experiment became a research platform for understanding how autonomous systems can be attacked, defended, and secured.
The mission continues. The Gamez continue. All Skyz Belong to Us.
DroneWarz:








DroneWarz was sponsored and supported as a forward-looking research initiative to explore emerging risks in:
At the time, drone security was largely unexplored in practical environments. The Cyber Defense Center recognized early that:
Many DroneWarz scenarios and presentations mirrored conditions now seen in modern conflicts, where drones are used for:
The adversarial structure of DroneWarz games allowed participants to experiment with:
These environments demonstrated how small, inexpensive systems could have outsized operational impact, particularly when coordinated or deployed at scale.
While presented as competitive games, these scenarios directly reflected emerging global security concerns.
DroneWarz anticipated a future where:
The games provided early insight into how these threats could manifest and be countered through:
Drones offered a fun and engaging technology platform to explore our primary research mandates. Therefore, the principles explored in DroneWarz intentionally extended well beyond drones.
The same vulnerabilities and control mechanisms apply to:
Key parallels include:
DroneWarz effectively created a microcosm of cyber-physical system security, where lessons learned from UAV interactions could be applied to broader domains.
DroneWarz demonstrated that games can serve as powerful tools for:
What appeared as entertainment on the surface was, in practice, a structured exploration of the future battlespace, where cyber and physical systems converge.






















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